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Most games produced wash out over time into collective styles of the period they were created. After all that, a few stand out as exemplars to represent this mass of games that, in the end, aren't all that different. Sure, there are individual differences, and if you took the time to experience them you'd probably enjoy many of them in their own way. But ultimately, it's a matter of taste.

Al has been around long enough to see the trends and recognize the themes. If Alfred Hitchcock rose from the dead today and saw our current climate of remakes and benign comedies, he might enjoy them as novel. Or he might see them as knockoffs of ideas he'd seen done better a dozen different ways in his time, and for all the technical differences like format and cutting, not have a high artistic opinion of them or their methods.

Al has that sort of background and experience (although not the lasting acclaim). He's not that impressed by fps or texture sizes or other period-sensitive qualities. He may not be giving them every chance to prove themselves, but why should he? He just thinks the big industry hype doesn't match the products, and I don't disagree.



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