The initial project was to develop an unspecified games and go along for the ride even if it crashes and burn. Compared to later kickstarters Double Fine Adventure was not very specific about what it would be...
I personally liked Act 1 (even if the puzzles were a tad simple) and I'm really looking forward to the Act 2.
Now, I personally see backing on Kickstarter as Patronage. I'm giving money to artists because I like what they've done in the past or because I think that they should do well but I'm not looking on a return of investment. For me, I'm giving money in order to support arts that I like and in the hope that more of the kind of arts that I like is produced but I fully acknowledge the risks and the fact that I'm paying a lot more as a backer than if I just waited to pick up the game on sale a few month later.
I personally liked Act 1 (even if the puzzles were a tad simple) and I'm really looking forward to the Act 2.
Now, I personally see backing on Kickstarter as Patronage. I'm giving money to artists because I like what they've done in the past or because I think that they should do well but I'm not looking on a return of investment. For me, I'm giving money in order to support arts that I like and in the hope that more of the kind of arts that I like is produced but I fully acknowledge the risks and the fact that I'm paying a lot more as a backer than if I just waited to pick up the game on sale a few month later.