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Definitely game changing. The barrier to move from Unity to Unreal is really low if this works out. Still best to do C++ where possible but this opens up Unreal drastically.


> The barrier to move from Unity to Unreal is really low if this works out.

Not at all. You still have a huge chunk of your code written specifically for interfacing with UnityEngine. Also, coroutines instead of async.

It still won't be easy to migrate.


Migrating an existing project won't be easy sure, but making the move to UE for a new project would be much easier for Unity devs now.


But a very good lesson for proper design (not tying to specific engine too much).




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