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Brand loyalty left over from the PS1, and a strong launch line up with good exclusives promised down the line.

There was a lot of middleware being utilized. This helped keep dev costs down by letting devs reuse code from one platform to another, and not have to deal so much with the difficulty of the PS2.

Even if a game wasn't exclusive, it would quite possibly run on one multiplatform engine or another, which helped keep development costs down.



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