It's hardly any "best practice" or "standard", but it looks like people are managing to ship projects with it. Performance is reasonable; on the inside, it's openGL via lwjgl.
Their presentations appear to be oriented largely around games, but the parts could be used for a desktop application just as well. There's a number of mobile games in both the app stores using it.
It's hardly any "best practice" or "standard", but it looks like people are managing to ship projects with it. Performance is reasonable; on the inside, it's openGL via lwjgl.
Another option is libGDX: http://libgdx.badlogicgames.com/
Their presentations appear to be oriented largely around games, but the parts could be used for a desktop application just as well. There's a number of mobile games in both the app stores using it.