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> Then the app locks up for 60+ seconds at a time every few hours

Given that the GC can generally process 1GB of live objects per second, I'd love to see an example where you have been working with 60GB+ heaps.



And this is not taking into account that modern GCs do most or all of the work either without stopping the mutator (CMS, C4) or incrementally (G1), in smaller chunks. Times of STW collectors are long gone.




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