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You nailed it. Almost entirely C++/OpenGL with platform specific code only as necessary. I count 7 iOS specific files and they're all fairly small. What you mentioned plus interfaces for analytics, in-app purchases, game center, and profiles.


>Almost entirely C++/OpenGL with platform specific code only as necessary.

Well, I'm looking forward to seeing you in the next Humble Bundle, then. :-)

Could you elaborate on your use of analytics: how did you handle pre-release testing and what were you most surprised to learn from the data?




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