It may not, but then again it may. when I work on a fast tune I certainly don't feel that I can safely reduce the number of musical events therein and have it work well.
Reality is of course not too real for the brain to handle, but when we are being entertained we do not necessarily wish work at it in the same way as we do when processing reality - we accept a somewhat limited sensorium in exchange for enhanced semantic complexity. Consider that in things like sports or stage performances (two areas where high-framerate video has proved especially popular) the audience is dealing with a narrowly-tailored field of interest.
You're ignoring the elephant in the room: 48 FPS and a variety of other frame rates been affordably available for a long time on both acquisition and playback hardware, both analog and digital. What hasn't it caught on?
Reality is of course not too real for the brain to handle, but when we are being entertained we do not necessarily wish work at it in the same way as we do when processing reality - we accept a somewhat limited sensorium in exchange for enhanced semantic complexity. Consider that in things like sports or stage performances (two areas where high-framerate video has proved especially popular) the audience is dealing with a narrowly-tailored field of interest.
You're ignoring the elephant in the room: 48 FPS and a variety of other frame rates been affordably available for a long time on both acquisition and playback hardware, both analog and digital. What hasn't it caught on?