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Advances in Real-Time Rendering in Games, Siggraph 2025 (realtimerendering.com)
3 points by ibobev 6 months ago | hide | past | favorite | 1 comment


A lot of the id tech 8 global illumination techniques described in that presentation were already implemented by Robert Beckebans in his Doom 3 fork: https://github.com/RobertBeckebans/RBDOOM-3-BFG

It is one of the few engines out there that implement NVRHI properly. It is pretty exciting to see the evolution of the project.




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