I failed out of college my senior year because I discovered EQ. So many fond memories. I created a guild on a new server and it ended up one of the most famous and best guilds on any of the servers. The amount of planning and management it took to lead a large guild was just ridiculous. It was a full time job. I even created one of the first "loot" web apps in php 3 and mysql just to keep track of player participation and make loot more fair.
Most of the team who created World of Warcraft were members in the guild.
some of my fondest memories:
- getting pretty far in the Plane of Air, which was an incomplete end game zone with almost impossible to beat bosses.
- defeating the Avatar of War, which was not supposed to be killable. We figured out we could charm his guards by having a huge number of enchanters and use the guards to tank him. We managed to beat him and they patched/fixed the guards and made them uncharmable shortly afterwards
The death penalty in the end game zones was originally very tough to work around. You needed a key to reach the zone, but if you died the key required to get into the zone was on your corpse inside the zone. So if everyone wiped/died getting everyone's corpse back was a multi hour event.
Most of the team who created World of Warcraft were members in the guild.
some of my fondest memories:
- getting pretty far in the Plane of Air, which was an incomplete end game zone with almost impossible to beat bosses. - defeating the Avatar of War, which was not supposed to be killable. We figured out we could charm his guards by having a huge number of enchanters and use the guards to tank him. We managed to beat him and they patched/fixed the guards and made them uncharmable shortly afterwards
The death penalty in the end game zones was originally very tough to work around. You needed a key to reach the zone, but if you died the key required to get into the zone was on your corpse inside the zone. So if everyone wiped/died getting everyone's corpse back was a multi hour event.