Linux is generally a functional tool, and struggles with overall coherence. There are far fewer success stories of artworks being made in this style. (E.g. there are successful multiplayer open-source games or clones of existing games, but very few original single-player games, and those that there are are largely the work of a single individual)
Linux is both a kernel (which is under GPL), and an operating system, whose other components are under a variety of licenses (and you can pick and match which components you want).
That's why some people like to call it 'Gnu/Linux', but thanks to recent advances we can make Gnu-free Linuxes today, too.
> There are far fewer success stories of artworks being made in this style. (E.g. there are successful multiplayer open-source games or clones of existing games, but very few original single-player games, and those that there are are largely the work of a single individual)
Humans have made art since forever. Large collaborative efforts like eg a cathedral are a more recent invention. But by these standards copyright was practically invented yesterday.
> Linux is both a kernel (which is under GPL), and an operating system
I was talking about the kernel, though what I said applies to both.
> Humans have made art since forever.
Perhaps, but not the kind of long-form narrative experiences that we're talking about here. (Sagas and epics predate copyright, but those are a quite different form, and indeed have much the same downsides - struggles with coherence and consistency when there are multiple authors, inability to put everything together in a sensible arc).