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If I try a new restaurant and they don't bring my food to the table, I walk out without paying. If the food is horrible, I can send it back. If I pay the bill, I'm acknowledging that I got something of value. I may not decide to go back, but at least I'm not hungry any more. The same applies to your other examples. If the projector malfunctions when I'm watching a movie in a theatre, I get a coupon to come back another day.

With the app store, there's no recourse. I bought several apps that didn't work. It's not that they weren't as good as I expected, not that they crash occasionally. I wasn't disappointed. I was SOL, having received no value for my money. Sure, it was only couple of bucks, but I hate being a sucker.

If the app store would let me delete an app in the first 24 hours for a full refund, I'd buy a lot more apps.



> If the food is horrible, I can send it back.

You CAN...but legally, you can't walk out on the bill. Even walking out after ordering is illegal, as I understand it. And if one thing that arrives is terrible, then are you really going to trust that something else will be better?

Probably not. So are you really going to walk out without paying? Most people won't, and you would be breaking the law if you did walk out.

Google already did an experiment in a 24 hour return policy. Guess what? A HUGE percentage of games -- GOOD games -- got bought, played for 8 hours, and returned.

A game for $0.99 isn't intended to be a lot more than a few hours of enjoyment. A $60 game may need at least 16-24 hours of solid content, but a $1 game is still a better value if it can entertain you for three hours. The 24 hour return policy was a stated reason several big developers refused to develop Android games, so Google changed it to 15 minutes.

One extreme to the other. Sigh.

Regardless, this whole thread is completely missing the fact that A LOT of good apps have demos/samples that you CAN try for free, and people still complain and whine about having to actually PAY $1 for a game they can find out for free that they like, or an app that they can find out for free works just fine for their purposes.

AND, you can look at reviews to see if the app works. When you go to a random restaurant, you don't get a pile of reviews pasted to its front door that you can read to find out if it's any good. In the world of apps, you CAN see reviews at the point of purchase.

And I hope you posted bad reviews (after contacting the app developers to see if they could help you!) on the apps you bought, to warn others.


Well, maybe the law would side with the restaurant if it came to that, but it won't, because the last thing a restaurant wants is a customer hauled away in handcuffs while shouting about how terrible the food is.

And when it comes down to it, my beef with the app store isn't a legal issue either. I might be able to sue the developer for breach of contract or fraud or something, but I won't. That's an even worse move than the restaurant calling the cops.

It may be that 24 hours is too long. Or maybe the return policy should only a apply to non-games. I'd hope a return policy would obviate the need for demo versions and so on. I use them whenever possible, but sometimes it's too much of a pain to be worth it. As for reviews... please. They're too easily gamed. All the apps I've been burned by had good ratings and reviews. If they hadn't, I wouldn't have bought them in the first place.

Perhaps the rational thing to do is just buy more apps and accept that it's always a gamble and sometimes you lose. I don't find myself doing it all that often though.


I believe in the UK you can leave what you think the food was worth (down to zero) along with your name and address so the restaurant can take you to small claims court if they wish to dispute the value they provided.

I have heard of precisely one first hand account of this being used for a truly terrible meal. The police were called and confirmed the dinner's rights.


Almost correct, I believe. You have to pay full price if you finish the meal, because it is assumed you must have thought it was worth the money - otherwise you would have stopped earlier.


Totally agree, but 24 hours is time enough to finish a game...




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