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Space-based is the wrong way to go for RTS. Much like quidditch, you can't do a decent battle game in 3D because there are too many ways to go around each other. See homeworld for a fantastic effort that sadly has no tactical depth in multiplayer. Then compare that to supreme commander where a key part is deciding which areas to place static defences at, and which to rely on your mobile units to control.

/currently working, very slowly, on an improved TA-like RTS



It looks like this game will be essentially 2D, played on multiple maps (planets) simultaneously.

Specifically, I don't see any combat happening in interplanetary space--just units built on one planet being lobbed at another planet to fight there.




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