It says "gameplay visualization" at the very beginning of the video, which means (if you could not already tell) it is a pre-rendered video. I don't doubt the studio's ability to execute on this, but I think they are actually asking for too little. A twenty person team could probably create a game like this in 2-3 years, with luck, which would probably cost about $4-6 million (and that is actually quite a low budget). Hopefully they get over-funded. :)
I work at Uber Entertainment (the company doing the kickstarter) and I also hope we get over funded. :)
The nice thing is that this game scales very well. We have a lot of internal tech to leverage and we can make a game for 900k. We could make an even bigger and feature rich game for 6 million of course. The more money we bring in the bigger and better the end product will be.
Sounds good :) Whatever the scenario is, I am rooting for you guys (with my hard-earned dollars!), and I hope you guys get a comfortable budget to work with.
They're an established studio with experienced guys and have SMNC[1] under their belts (a great game but not sure what sort of financial success it had). Assumably they've been working on it since they finished SMNC as they have a fair chunk of art assets done. I expect the bulk of the production cost they've already got covered and the KS is just a pre-order mechanism and marketing exercise (I for example sent this link to 10 friends).
It says "gameplay visualization" at the very beginning of the video, which means (if you could not already tell) it is a pre-rendered video. I don't doubt the studio's ability to execute on this, but I think they are actually asking for too little. A twenty person team could probably create a game like this in 2-3 years, with luck, which would probably cost about $4-6 million (and that is actually quite a low budget). Hopefully they get over-funded. :)