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Looks cool, although...

It says "gameplay visualization" at the very beginning of the video, which means (if you could not already tell) it is a pre-rendered video. I don't doubt the studio's ability to execute on this, but I think they are actually asking for too little. A twenty person team could probably create a game like this in 2-3 years, with luck, which would probably cost about $4-6 million (and that is actually quite a low budget). Hopefully they get over-funded. :)



I work at Uber Entertainment (the company doing the kickstarter) and I also hope we get over funded. :)

The nice thing is that this game scales very well. We have a lot of internal tech to leverage and we can make a game for 900k. We could make an even bigger and feature rich game for 6 million of course. The more money we bring in the bigger and better the end product will be.


Sounds good :) Whatever the scenario is, I am rooting for you guys (with my hard-earned dollars!), and I hope you guys get a comfortable budget to work with.


Just out of curiosity, would you perhaps include a top-tier thing that would mean you would release everything under a BSD/MIT/GPL license?


That's a great idea for kickstarter projects like this.


They're an established studio with experienced guys and have SMNC[1] under their belts (a great game but not sure what sort of financial success it had). Assumably they've been working on it since they finished SMNC as they have a fair chunk of art assets done. I expect the bulk of the production cost they've already got covered and the KS is just a pre-order mechanism and marketing exercise (I for example sent this link to 10 friends).

[1] Super Monday Night Combat http://en.wikipedia.org/wiki/Super_Monday_Night_Combat




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