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But OpenGL ES does not enable OpenGL on mobile devices; that's the entire point of its existence. It enables OpenGL ES, which is intentionally designed to be a simplified subset.

If mobile device manufacturers feel that full-on OpenGL is appropriate for their device, then they are free to implement full-on OpenGL. JWZ should be complaining to the manufacturer, not the spec authors.

I believe that on modern hardware, OpenGL proper is simply OpenGL ES style features (and then some) with a software compatibility layer.



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