A factor to note: Proportion of humans who know how to use touch UI but not the other UI.
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I wonder if there exist systems that measure response times, error presses etc. consistently over time for different mediums. There is huge amout of underlying behaviour to model from fact that one mistake may cause more risk in different types of ship-environment-task scenarios to the fact that probably certain variables need mapping to others, which complicates analysis little bit.
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Empirical data from use is actually not sufficient for testing. For the designs, one essentially wants to subject then to high voltages, acid, sea water, high pressures, coffee et cetera in extreme amount systematically in a lab.
For complex systems like ships, it may be reasonable to even simulate what'd happen if your good component was in a ship and someone put a shit replacement part there.
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Extreme non-seen-in-field testing includes extrems of the human condition. Labeling buttons with icons instead of text makes things more understandable to those who don't speak English, but what if your crew spends one and half year underwater waiting for nuclear launch command, staring at those icons? One should design interfaces such that even extreme delusions, depressive tendencies, anxiety will not reduce the crew members ability to do their job. Or if someone loses a hand, they will still be able to work.
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I wonder if there exist systems that measure response times, error presses etc. consistently over time for different mediums. There is huge amout of underlying behaviour to model from fact that one mistake may cause more risk in different types of ship-environment-task scenarios to the fact that probably certain variables need mapping to others, which complicates analysis little bit.
---
Empirical data from use is actually not sufficient for testing. For the designs, one essentially wants to subject then to high voltages, acid, sea water, high pressures, coffee et cetera in extreme amount systematically in a lab.
For complex systems like ships, it may be reasonable to even simulate what'd happen if your good component was in a ship and someone put a shit replacement part there.
---
Extreme non-seen-in-field testing includes extrems of the human condition. Labeling buttons with icons instead of text makes things more understandable to those who don't speak English, but what if your crew spends one and half year underwater waiting for nuclear launch command, staring at those icons? One should design interfaces such that even extreme delusions, depressive tendencies, anxiety will not reduce the crew members ability to do their job. Or if someone loses a hand, they will still be able to work.