In most FPS games, a single shot does relatively little damage. A typical weapon in Apex Legends or CoD takes about 0.8 seconds to take a player down to zero health. If you're losing a firefight, you'll often have the chance to retreat, heal and re-engage unless your positioning is very poor.
In CS, many weapons are capable of killing in a single shot and most are capable of a kill in less than 0.1 seconds. If you carelessly blunder into the crosshairs of a player with good aim, you'll probably die before you've had time to react. This is a deliberate design decision, because it raises the skill ceiling. You can get away with errors in positioning and game sense at a lower level, because your opponents are likely to have poor aim; as the standard of aim improves at higher levels of play, tactical errors are punished with increasing severity.
In most FPS games, a single shot does relatively little damage. A typical weapon in Apex Legends or CoD takes about 0.8 seconds to take a player down to zero health. If you're losing a firefight, you'll often have the chance to retreat, heal and re-engage unless your positioning is very poor.
In CS, many weapons are capable of killing in a single shot and most are capable of a kill in less than 0.1 seconds. If you carelessly blunder into the crosshairs of a player with good aim, you'll probably die before you've had time to react. This is a deliberate design decision, because it raises the skill ceiling. You can get away with errors in positioning and game sense at a lower level, because your opponents are likely to have poor aim; as the standard of aim improves at higher levels of play, tactical errors are punished with increasing severity.