A similar thing happened with The Hobbit, iirc. It was shot in 60fps and everyone said the CGI was too obvious, I think we’ve just learned to associate high frame rates with computer games.
My big problem with the high frame rate in the hobbit was the slack of camera stability -- I think whatever image stabilization solution they used performed very poorly for that film -- not sure what went wrong but always hypothesized it was related to the higher capture rate.
It felt like the camera was always bouncing and moving around randomly in a way I found very displeasing...