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A similar thing happened with The Hobbit, iirc. It was shot in 60fps and everyone said the CGI was too obvious, I think we’ve just learned to associate high frame rates with computer games.


My big problem with the high frame rate in the hobbit was the slack of camera stability -- I think whatever image stabilization solution they used performed very poorly for that film -- not sure what went wrong but always hypothesized it was related to the higher capture rate.

It felt like the camera was always bouncing and moving around randomly in a way I found very displeasing...


Hobbit was 48hz (to be a multiple of the more standard 24 letting it also work on 24-only projection systems I am assuming).


And this was because there were two cameras for the whole 3D craze. One for each eye.

Though I don’t think I saw the 48fps in cinemas in Australia


I have to admit, watching it in 48fps (pretty sure it was 48 and not 60) the CGI sequences did look very much like video game cutscenes.




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