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> The metaverse was the most heavily impacted by these layoffs.

Where are you hearing that?



Yeah, someone posting above literally said that their AR/VR teams were left pretty much unscathed. In fairness these teams might also be a lot smaller and more "optimised" in desired structure as they're younger than the rest of the company.


Recruiting/TA is the most heavily impacted and the post says as much... People just love to have the Metaverse.




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