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> the central abstractions are much better thought out

Totally agree. Godot is the first engine I've ever used where I don't feel like I'm fighting with it the whole time to make it do what I want.

Godot is pretty clearly a solid choice for anyone making 2D games, and will eventually be a fantastic choice once we get a stable Godot 4.0 with .NET 6 and other nice features.



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