> APIs are the easy part of graphics programming. Now perhaps I say that out of bias, as I focus on shaders and artist work pipelines. The author focuses on APIs and thus reached for a simpler API as a teaching on ramp, while I would new learners run the other way and learn the basics of blender.
Is there some sort of taxonomy of graphics programming that lays out these different areas of work? Are they recognized or common specializations or is each practitioner’s situation unique and circumstantial?
Is there some sort of taxonomy of graphics programming that lays out these different areas of work? Are they recognized or common specializations or is each practitioner’s situation unique and circumstantial?