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They calculate how many minutes an instance is active and sum all that. If your application is network/API/I/O bound, you will get highly inflated counts. However, if you take multithreading into account, one instance of an I/O bound app should be able to serve many, many requests, so your usage will go down tenfold again.

That is, unless I got something very wrong, in which case we're all screwed.



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