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The reason: Rust has a different view of how to design type systems compared to C++. They want their type system to be logically more grounded (as the tradition in ML languages like Haskell) rather than the “screw it” template approach. So they’re trying to make const generics logically sound (basically a very limited version of dependent types) and integrate well with the rest of the type system, which is why it’s taking so long.


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