Compared to other half-assed declarative formats? Yes.
Try covering dynamic-sized image with an svg surface. Try outlining a hovered element so that outline/shadow covers other items around. Try to baseline align text in non-shallow div hierarchy (which is required to workaround other issues).
When there is a moderate visual requirement I’d better mess around with something like GTK+/Cairo, NSView or QPainter rather than pulling hairs at CSS trying to slap few incompatible js-y solutions into one big ball of bs.
> Try covering dynamic-sized image with an svg surface. Try outlining a hovered element so that outline/shadow covers other items around.
I'd appreciate a visual example of what you are talking about. Seems like a far fetched, obscure-as-hell example to use as an argument. A strawman as they would say. CSS isn't perfect but it's pretty damn powerful for something I can teach a 9 year old.
We can certainly get a lot of work done within CSS's limits. For the auto-generated billion div soup, god speed and good luck.
> We can certainly get a lot of work done within CSS's limits.
You can also hit the ugly points very quickly.
E.g., suppose I want to draw diagrams of text connected by Bezier curves. Looks like SVG is the obvious choice for me. But suppose I add editable text to the mix-- well, HTML5 certainly has plenty of options for me there. And the Javascript to glue a solution together however I want.
Yet, none of those options come with any CSS that allows me to align the baseline of the text in my choice of HTML element with an SVG text element of my diagram. I have to scour Stackoverflow for some holy-shit hack of nested div bullshit just to tell the browser to position HTML stuff the way it does for an SVG text element.
These rought seams joining SVG, HTML, and CSS remain very frustrating until you start reading the specs and list archives to figure out that they were very different tech developed by very different teams with very different initial purposes and use cases in mind
Problems from joining SVG and HTML seem like they happen all the time, esp. judging from Stackoverflow questions. Off the top of my head, I remember that an SVG src for an img tag won't inherit from the containing DOM's CSS.
(That's not to say there aren't Javascript exeskeletons that inject the SVG directly into your DOM for you.)
Covering a image with something (whether SVG or not) is very common, though most of the time the image’s size will be known, or at least known in one axis. We’re talking things like putting captions on top of images.
Needing hover effects to render on top of elements around is even more common—if you want a row of buttons that share borders, by far the easiest way involves this very situation. Example where `position:relative` does the magic:
Certainly neither technique for covering an image that I showed in another comment is a hack. They’re both logical, coherent and fairly obvious ways of doing it. Getting hover effects to render on top, well, I wouldn’t consider that a hack either, though it’s a little more subjective (“why does position:relative make it work?”). I say that of course those effects aren’t going to render on top by default, because rendering is done in order unless you fiddle with layers and z-indexes, so shunting the hovered element onto a new layer or increasing its z-index above its surrounds is the obvious thing and the only way it could work.
I know many things that are hacks and that I will acknowledge are hacks, but these two aren’t hacks at all. They’re straightforward and natural CSS, working in exactly the way it was designed (and in areas where that design is completely sensible).
> Certainly neither technique for covering an image that I showed in another comment is a hack. They’re both logical, coherent and fairly obvious ways of doing it.
The absolute "obvious ways":
- a wrapper div that has to be position: relative. And a display block/inline-block because otherwise it won't work. An svg and an image inside that div. The svg has to be position: absolute.
- a full-blown grid. Two elements must be forced to occupy the same cell in the grid
Ah yes. Absolutely logical and coherent and not hacks at all.
> Getting hover effects to render on top, well, I wouldn’t consider that a hack either, though it’s a little more subjective
"Not a hack": rendering is done in order, but you still have to "shunt the hovered element onto a new layer or increasing its z-index above".
And this still doesn't precisely solve the problem of "outlining a hovered element so that outline/shadow covers other items around". Because most likely you'll have layers on top of layers of "logical coherent" wrapper divs to make everything work together, and you have to spend some time figuring out how to make that particular problem actually work.
Yes, absolutely logical and coherent. I’m not saying it’ll be so to someone that knows nothing about CSS, but rather to someone that generally understands CSS, because these solutions I discuss are straightforward and built upon well-known CSS fundamentals; they’re not complex in any way. The only part that is arguably not quite so logical, coherent and obvious is display:inline-block in order to limit the width, but even that I reckon is fairly obvious, that you’ll need that or to contain the element in certain styles of flexbox or grid.
Not everything is straightforward, but the things I was talking of are. (Incidentally on the matter of performance on animating box shadows, that’s actually not fundamental; Firefox has proper GPU rendering of it all, via the WebRender project, so that advice is irrelevant and actually (negligibly) slightly harmful in Firefox; it’s just that Chromium and WebKit haven’t caught up.)
I don't want play a detective with css properties ever, when there is a proper mathematical model for coordinate relations. Those who are fine with current CSS could then continue to craft wands and potions and everyone'd be happy.
> I don't want play a detective with css properties ever, when there is a proper mathematical model for coordinate relations.
Designers and UI devs would probably rather just write custom shaders on canvas if they have that level mathematical prowess. For most, offloading that cognitive load to an abstraction like CSS is worth it. Let the browser do the math. Playing detective then seems like a woefully arbitrary issue to have.
Those who are fine with current CSS could then continue to craft wands and potions and everyone'd be happy.
Isn't this basically a normal tagged image? Like one you'd see on instagram/facebook. It displays a little bubble at a given position with the user name of the person in the picture. When you mouse over it changes to indicate it's a link.
Sounds challenging to implement that in straight CSS :) I'd love to see a demo
> Try covering dynamic-sized image with an svg surface.
This isn’t difficult. Two reasonable approaches immediately occur to me on this.
① The traditional one: <div style=position:relative;display:inline-block><img><svg style=position:absolute;inset:0 /></div>
② Using Grid’s ability to put multiple things in the one cell: <div style=display:grid><img style=grid-row:1;grid-column:1><svg style=grid-row:1;grid-column:1 /></div>
> Try outlining a hovered element so that outline/shadow covers other items around.
On hover, ensure it’s on a layer of its own, and if its surrounds are also on layers bump its z-index above theirs. e.g. `:hover { position: relative; z-index: 1 }`. Definitely hacky, but not difficult, unless you want the decoration to render beyond the bounds of a parent element’s layer, such as if it’s in a scrolling area with 0.5em of padding and you want a 1em box-shadow around it—that simply can’t be done, layers are inviolate; but as consolation, other platforms almost certainly have the same limitation.
Expected: a yellow line crossing an entire 236x236 image, in all three cases.
Explanation: svg default size is lunatic (300x150) and it doesn't care of your layout modes, so it clips all drawing beyond that, unless you specify either width/height attributes (not css properties!), or a viewBox, from which it infers missing width/height.
I lost a day to this once, when parent-filling svg clipped 3 of my 5 shapes for no fucking reason. Shapes coincidentally fell either fully into 300x150 box or fully outside of it -- no easy hint for you.
You can pre-calculate that in js, but if you specify .wrapper's dimensions in non-px, or use some aspect fit, you're screwed as well.
True, SVG itself can be surprising if you don’t know what you’re doing with it—it’s a powerful graphics format that supports flexible sizing and aspect ratio handling, which is much of the reason why width/height and viewBox are separate things, and in cases like this it’s important to understand what they each mean (and how any of them are inferred in the presence of the other).
For the sort of thing that you’re doing here, there are two most likely possibilities for what you want:
① Give the <svg> element a preserveAspectRatio attribute, most likely preserveAspectRatio="none" if you’re just trying to draw a diagonal line across the image. This’ll allow it to stretch the SVG, effectively throwing your stroke-width off a bit so that it could look wrong if you use it on multiple images of different aspect ratios.
② Accomplish a dynamically-sized viewBox with percentages: <svg width="100%" height="100%"><line x2="100%" y2="100%"/></svg>
Fortunately all of this stuff is nailed down pretty well now. IE always had trouble with these more unusual aspects of SVG, even to IE11. I fondly remember a design I implemented a decade or so ago that exercised just these sorts of fiddly areas, causing such issues on IE9 that I gave up and made it use the simpler, not-as-pretty non-SVG fallback that was necessary at that time because of IE6–8.
Technology is only as good as its outcomes are. I didn't instantly realize back then that width/height attributes are required, because SVG as an element (not as a powerful format) doesn't respect given CSS layout. You didn't instantly detect the issue to suggest a working solution, probably because you know too much recipes to pick one off the top of the head. This is the end result of such technology - we both spend much more time learning and/or explaining than it could be. Now multiply that by the factor of world and by general shortage of a single-person skill capacity and time.
If you pick any other technology, e.g. an airport gateway system or a shop checkout line, and apply this "can be surprising if you don’t know what you’re doing with it", you'll get a big congestion instead of a functioning airport or a shop. Users are not to blame when the system is based on some cryptic nonsense. Good systems just work, bad systems require custom effort to fly and never scale. These congestions induced by web tech only pull us back and I can't understand why you're so positive with it (if not condescending; sorry if I mistook that).
> Try covering dynamic-sized image with an svg surface.
You could embed the dynamic-sized image within an svg, perhaps even a fully dynamic inline svg.
> Try outlining a hovered element so that outline/shadow covers other items around. Try to baseline align text in non-shallow div hierarchy
I mean at some point you need to use JS. Still, IMHO it's quite amazing how far you can go with a purely declarative language. That also means a myriad of side effects including smooth reflow being taken care of automatically as long as best-practices are followed. Is there any way to write these examples completely declaratively in GTK+/Cairo, NSView or QPainter?
Try covering dynamic-sized image with an svg surface. Try outlining a hovered element so that outline/shadow covers other items around. Try to baseline align text in non-shallow div hierarchy (which is required to workaround other issues).
When there is a moderate visual requirement I’d better mess around with something like GTK+/Cairo, NSView or QPainter rather than pulling hairs at CSS trying to slap few incompatible js-y solutions into one big ball of bs.