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Ultimately after several attempts at trying to like chess, I find its determinism bit boring. Games with random elements have gameplay elements like evaluation of risk and rewards, so I gravitated towards them(like Scrabble).


Strange, because chess definitely has elements of risk calculation based on your uncertainty. Without a computer, you cannot calculate all the lines ahead, so many decisions come down to trade-offs involving uncertainty. Colloquially, this usually is called "strategy", which involve decisions that are much longer term than calculated tactics, and therefore involve a great deal of uncertainty.

Tactics still dominate, but strategy leads to tactics.

You're often left making decisions on the basis of, well, maybe if I do this I'll be able to poke my rook through later, but maybe they'll win counterattacking the file I'm leaving.


You might enjoy "Chess960" (or Fischer Random Chess): https://en.wikipedia.org/wiki/Fischer_random_chess

The order of the back-rank pieces is randomized (but identical for both players).


Give CamelUp a look! Great for kids or bigger groups!

You also might want to give "Liar's Dice" a look - some of the variants are similarly great for bigger groups, and still rely heavily on strategy.


But is it really random though? Are they anything more than deterministic in the expectation?


Try Backgammon. The game is full of strategy but you play with “the chaos of the dice”.




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