The music on this video game is my favorite of all time in any game, I'm actually somewhat obsessed with this particular ditty from a later level: https://www.youtube.com/watch?v=aIhRPpWDa88
Very reminiscent of one of my favorite EDM artists, Boy-8-Bit, but predating him by decades.
Also, anyone living near Illinois should treat themselves to Galloping Ghost arcade, where you can play Darius on an original cabinet.
I loved this quote about the music: I had wanted to sample the sound of an industrial piston in a factory, but was unable to get it, so instead I just sampled it off a YMO song. (laughs) That happened numerous times, actually.
I'm assuming YMO is referring to the Japanese electronica outfit Yellow Magic Orchestra.
> It used a dual-processor system using 8mhz 68000s, and for graphics it used a custom Taito tile-mapping chip, the PC080SN. They just used three of them, in fact, one for each screen. These were all mapped into the same memory space, so the three-screen display “just worked”.
First of all, it’s curious that it was cost-effective at all to invest in all this custom hardware for one game. But thanks to this hardware mapping, on the programming side, they could mostly treat the three CRTs as a single large display.
Video of in-cabinet gameplay: https://youtu.be/NOAliCg0WcM
More gameplay, screen-capped: https://youtu.be/arXkcI-FgS4