Lol wut? you get all of your auth data in your own db in 1 cli command. You are not tied to any on db provider. On top of that you get hundreds of auth features like oauth providers (I use it to allow users to log in via google, apple, github) and the best part it's free. Not saying Supabase and Clerk are bad, but they cost money. With better auth you pay exactly $0 for all of this.
I’ve looked at these auth providers many times over the years and I just don’t get the value. It takes me a couple of minutes to set up auth. Why would I want a dependency? It doesn’t help me with the hardest part which is configuring Google and Apple sign in stuff on Google and Apple. I just don’t get it.
I use better auth for a side project i'm working on. It's open source, you can pay them to manage your user/auth tables if you want or you can run it all on your own db.
Sure, I guess if I'm using a web framework that is not quite batteries included, that makes sense, but Django, ASP .NET Core, Ruby on Rails, and so many others are open source and have authentication / users / roles baked in out of the box.
I remember Laravel with Socialite [0]. Laravel is what I usually reach for Web SaaS MVP. You only need a VPS and a managed database for testing out the market and can scale a lot without increasing expenses that much..
Lol, I developed for entrepreneurs who mostly wanted a working proof of concept of their ideas. I guess now you can vibecode them with SaaS for core technical needs.
I’m setting up a new system (Auth for user facing app, client facing dashboards, internal tool usage, etc.)… it has anonymous app users who can be upgraded to real users upon Auth, organizations, multi-tenant capabilities, all kinda of sign in options… haven’t written a single line of special code this is all handled by included plugins and defaults. It just works and I own all the data.
A lot of grinding, first and foremost. The idea of a massive multiplayer game was new so just having the thing itself was enough to get you excited to go in and spend days repeating the same 5-second loop to get a level. It was also a much more social thing, servers were usually small (and niche) enough that you would know most people by nickname, know when someone new entered, etc. Most games were mostly sandboxes so the fun was just to have this shared world and compete in it, more than doing quests, etc. There was a lot of full drop PVP so the stakes were really high, you could lose in a second the items you worked for weeks or months to get. It was exhilarating.
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