Hacker Newsnew | past | comments | ask | show | jobs | submit | starkrights's commentslogin

Where did you find information on the nature of the attack?


The source txtfile has since either been dos'd or deleted (at least it was when I tried to access)

Someone dumped the content into a google doc on reddit[1] if anyone's interested.

[1]: https://docs.google.com/document/d/1MTktVSwTUM5I_w7bKNGj94sT...


> The source txtfile has since either been dos'd or deleted (at least it was when I tried to access)

> Someone dumped the content into a google doc on reddit[1] if anyone's interested.

> [1]: https://docs.google.com/document/d/1MTktVSwTUM5I_w7bKNGj94sT...

Thanks for linking this. Ended up finding my kids school district on the list unfortunately.


Can you actually explain why the phrase you cited from OP is wrong? You say that ~”files need to be linked to from somewhere” is correct. How is a file linked to from somewhere [on the internet] if it’s not being served on the internet that Google crawls (ie, HTML)? The only alternative is in… API calls? That Google probably isn’t crawling?

“Fiverr might be hosting public HTML somewhere” seems like an entirely reasonable alternative phrase to “these links must be linked from somewhere [that Google can crawl] “, at least to someone who is only superficially familiar with how search works.

The distinction you imply is obvious is not, and your point is thus rather confusing to someone who is not you.


It’s a huge mistake to assume these links have to originate from fiverr-hosted HTML, it’s far more likely Google is finding them from places like GitHub repos used by fiverr-users.


That was my first thought, but is it logical to assume that 5+ unrelated people took their finished tax return URL and linked it on a website/tweet/etc? Who would do that?

Even still, Fiverr could very well have GDPR/CCPA/etc liability as the host of these files, because they related to its services, it's not just a generic file host.


> Who would do that?

Indian users, at least that’s what github data suggests.


This site never ceases to surprise me with new username jumpscares (no negative connotation intended)

I had no idea you were an (ex?) sysadmin! Apologies for the offtopic driveby reply, but what a small world we live in.


I'm entirely unfamiliar with the vr rendering space, so all I have to go on is what (I think) your comment implies.

Is the current state of VR rendering really just rendering and transporting two videostreams independent of eachother? Surely there has to be at least some academic prior-art on the subject, no?


I think it depends on whether or not you have good 6ghz connectivity. The headset comes with a 6ghz usb dongle pluggable to your rendering PC for locales without a 6ghz router or good 6ghz penetration, but due to 6ghz lack of wall-penetrating capability, that's probably going to be more/less line-of-sight. The LTT video [0] does explicitly mention the ability to use either mode of connection though- over your existing wifi network, or via their 6ghz dongle. It's somewhat unclear if the headset would function over a non 6ghz connection (regardless of quality- supposedly 2.4/5ghz VR-over-wifi is pretty rough due to channel congestion and maybe bandwidth limits)

The headset is also capable of being its own renderer, ie, it can do 'mobile' vr games (android apks like on the quest, eg). That functionality wouldn't need a connection to your PC at all.

[0]: https://youtu.be/dU3ru09HTng?t=445 - timestamped at wireless segment


I thought 6Ghz is not allowed world wide? For example Germany?

Are you sure it's not just wifi6?


Germany allowed it in 2021 or so.

The biggest variation is above 6 GHz: most of the world allows 5.9-6.4 but reserves 6.5-7 GHz for cellular or haven't decided yet if it'll be for wifi or cellular. There's a nice map on https://6ghz.info/


Ah, thanks for sharing.


Per the LTT video [0], the new Steam Frame controllers will have a (separately purchasable) accessory pack which includes a knuckles-like strap. Supposedly the controllers have enough capacitive-sensing ("on every input surface, and on the grips") for knuckles-like five finger tracking.

Linus says "just like" the valve knuckles a couple times, but who knows how they'll feel comparatively. I've personally never used the knuckles, but they seem like they'd have a different enough feel from these to maybe make a difference.

[0]: https://youtu.be/dU3ru09HTng?t=246 - timestampped @ controller section.


These new controllers look just like the Quest 3 controllers. Ergonomically I really like them, and they have capacitive touch for most surfaces as well.


Are you saying that windows users are supposed get the steam hardware once a month?

I’ve had steam installed on (and more/less used daily on) probably 4-5 different windows installs since roughly 2016, and I’ve never seen it more than once a year.


Yeah it's definitely not monthly.


It doesn't take being outside of the west for this to be relevant. Two places I currently frequent, A) the software development offices of a fortune 500 company, and B) the entire office & general-spaces (classrooms, computer labs, etc) of a sizeable university, have 1080p monitors for >80% of their entire monitor deployment.


The zed blog has an early post[0] talking some about their decision. Mainly just decrying their experience of impossible-to-meet timing deadlines for something as basic as 60fps on electron.

It doesnt really do a tech breakdown of why it’d be impossible CPU side, but mentions a couple of things about their design process for it.

[0]: https://zed.dev/blog/videogame


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: