1) Your production equipment doesn't have its TZ set to UTC? Enjoy dealing with the intermittent and irregular hassle of DST changes, I guess.
2) From the crontab(5) on my system:
The CRON_TZ variable specifies the time zone specific for the cron ta‐
ble. The user should enter a time according to the specified time zone
into the table. The time used for writing into a log file is taken from
the local time zone, where the daemon is running.
If you have a job you need scheduled in a different timezone, dump a new file in /etc/cron.d, alter its CRON_TZ variable and go to town, as it were.
I got an email yesterday morning that sounded like a lead. The usual, "we're impressed by your profile, would like to talk about an opportunity, blah blah blah"
Scheduled a meeting, expecting a recruiter call. Got a salesman trying to pitch me an automated application service, that charges $50 per application and something like 10 weeks salary on placement
Told the guy to pound sand
Another company that does this is ladders. You'll see a posting, use it to apply, and then they'll black hole responses to your application unless you pay up. They'll also spam the ever loving shit out of your inbox
After about 2010 companies stopped providing the server binary. Games like Modern Warfare 2, Battlefield 2, etc could be played by communities in perpetuity on private servers. If the next game (MW3, BF3) were terrible, you didn't have to buy the sequel, what you had was "good enough" and you could wait for the next version to be released in 2-3 years.
With the current "closed server" model, you can't get a copy of the server code, can't host truly private servers, and when the sequel MW4, BF4 comes out, those private servers won't survive and it forces everyone to move to the sequel regardless of the quality of the game. You can technically still hire a private server for games like BF3 (circa 2012) but very few people are going to pay the $70/month to host an official one via whatever terms EA has come up with, and you absolutely can't run it with plugins, mods, and especially custom maps or game modes, you have to play it "vanilla".
Quake 3 the server is included with the game, anyone can run it, modify it and it's very plugin friendly, which is largely why it is still around today. Closed servers you can't directly access is a deliberate decision to kill the game when the sequel is released, by not allowing users to extend what they "bought". Otherwise we would still all be playing Battlefield 3 on custom maps with CTF and 128 v 128 player servers and everything else. You can modify a handful of things on the paid private servers but it's extremely limited and there's no community feedback on any of this.
> After about 2010 companies stopped providing the server binary. Games like Modern Warfare 2, Battlefield 2, etc could be played by communities in perpetuity on private servers. If the next game (MW3, BF3) were terrible, you didn't have to buy the sequel, what you had was "good enough" and you could wait for the next version to be released in 2-3 years.
That's not true about Modern Warfare 2. Modern Warfare 2 was the first Call of Duty game where you could no longer host your own servers. In its predecessor, Call of Duty 4: Modern Warfare, however, that was still possible. For MW2, unofficial servers created by players only became available later on. However, Activision has taken legal action against many of these projects.
They added auto advance bookmarks a while ago. You configure which revset bookmarks you want to advance or not, and then it just keeps them at the "head" of a branch
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