on that theme it reminds my of the Pico-8 community (although technically it is an engine but you dont need to do engine programming even for generating music!!)
compiled a personal webpage to play with mobile controls and a javascript engine to play the pico-8 games and i love the celeste port on that!
“Also I have no idea why the average score was increased in 2022. A lot of new users?”
Possibly. Post covid many companies laid off people and that could have led to more time and interaction with HN and many more new builders and solopreneurs joining the community
some things that still need to be done before v1 launch:
- easy data migration in and out (right now is a pain if its large volume of data from other DB eg firebase or sqlite!)
- API/programmatic setup of tables (right now its only via UI making it hard to setup large complex tables with variable permissions)
- Multi-instance: easiest is to have another pocketbase in "mirror" mode that it updates once a day or whatever with primary (primary > secondary method like in mongo is a great mechanism, with some kind of voting for primary)
There was somebody who was using one of the various sqlite replication tools to do multi-instance pocketbase. I can't remember if it was LiteFS or dqlite or something else, but I remember it scaling pretty well. The majority of applications aren't going to outgrow single-instance sqlite though.
Also, you can do programmatic setup of tables with migrations: https://pocketbase.io/docs/go-migrations/ (also available in JS). I can't remember if pocketbase will automatically write migrations to disk for you or if there's a flag you need to turn on, but you can generate those migrations on a local instance, commit them to VCS, deploy them somewhere, and either run a command to run the migrations or turn on auto-migrate (which does what you'd expect).
ah! like names of people is it? hmm let me see, good point for larger teams. how would you ideally want to see it - just click on tile and it pops up a textbox with all names? dont want to complicate it
compiled a personal webpage to play with mobile controls and a javascript engine to play the pico-8 games and i love the celeste port on that!
https://rohitjha.com/labs/flynns-arcade