Figma community is a pretty great place to search for icons. They should all be liberally licensed (attribution only) and the benefit is that you can use Figma itself to change them if you need to
In design tools, like Figma, undo sometimes just walks backwards through your selection (even if you didn't change anything). It'll even switch between pages. I'm interesting in seeing if there are other ones people can bring up
Thank you, this is both a good and nuanced example.
It would likely be a better UX if that scrolling (etc) brought the user back to the exact context they made that edit, but in the interest of laziness and impatience I'm just using a generic focus function.
It might be nice to have more exact context data available for the life of a session as a progressive enhancement, though I think it would have to be a clever encoding, else that data would be invalid in cases such as window resizes and edits made by collaborators that change position of the object being edited.
Now that I'm thinking about it, when I used to use Autodesk Fusion 360 I think it did this a bit, but until now I thought it was just another bug: they had accidentally added some UI state changes to the undo stack.
Writing release notes for a very active project is pretty hard and time consuming. I can understand why large companies simply say "Bug fixes and improvements" instead of "14 A/B tests that help us understand what to build"
I write release notes for Figma and it definitely takes a lot of time, is not perfect, and becoming increasingly challenging.
There's a lot of cool things happening in the creative tools space. Along with the tools mentioned above, Figma is a good take on how design teams can work together (plus, it's web-based, which is just cool).