Hacker Newsnew | past | comments | ask | show | jobs | submit | fsloth's commentslogin

Well, US did not really have that to start with (Kaiser &co learned fast). So it’s not about having something and losing it as much as bootstrapping and discarding.

For processes that are scalable, well known and industrial, profit motive actually does provide results.

The question is more of are there bottlenecks of skill and maybe secret sauce (eg something like ASML).


The US had the raw materials available in country to support that sort of build out and I don't think that's the case today. It would take kickstarting a lot of prerequisite industries to get back to the point where we could even start to learn how to build ships enmass again.

” that’s too mathy” I’m not really sure there is any remedy to the fact computer graphics is based on math.

I suck at math myself so can relate. But actually the math you need to learn to be effective at graphics is mostly about understanding _a very small subset_ of a bunch of concepts (such as how 2x2, 3x3 and 4x4 matrices work) and one is set for life,

so I think it’s good to give the formal mathemathical explanation and then Gilbert Strang what it all means.


One just needs to pick any book on computer graphics written in the past 40 years or so.

But camera transform is so unintuitive it really helps if the student tries to work it out for themselves why it works.

For me it’s really weird anyone would write code and _not_ start from reading all of introductory computer graphics literature because it’s so awesome but I realize I’m the outlier here.


The CPU on most machines is quite proprietary. I don’t understand this faux purity dogma.

Practical computing is not and never has been an abstract pure concept. It’s about making machines built by corporations to do usefull things at scale.

There is no ”non proprietary” computing unless you make your own stack.


Yes but there are business costs to using high-level proprietary tools and libraries. If you write your app using win32, you won’t be able to port is very easily. You’re also stuck with whatever bad or bizarre decisions Microsoft made.

It’s even worse for CUDA. GPUs are expensive, and now you’re vendor locked. You’re between a rock and a hard place. Either spend millions in engineering time, or millions on price-gauged hardware.


” If you write your app using win32, you won’t be able to port is very easily.”

This is wrong way around.

If you don’t support the platform your app runs on using the native api:s to the hilt your port is just bad.

If you actually want to support multiple platforms _you actually need to support_ them from the ground up.

This is speaking industrially and businesswise. A professional software business always has per-platform implementation resources. Or they have just one platform. Or they pretend they are multiplatform and then _everybody_ _daily_ fights with the problems this causes.

Obviously those elements that can be portable should be. It’s like Einsteins simplicity maxim - your codebase should be as portable as can be but not more.

” It’s even worse for CUDA…”

No these are just the business and market constraints. If this does not make sense for your offering then don’t use it. This feels like false FOMO - CUDA is not a silver bullet but it might be a specific solution to a specific problem.


It really depends on the application. The reason web is so successful as a platform is because it’s rich enough for most applications, and inherently cross-platform at an OS level.

And Re: CUDA: yes if it doesn’t make sense then dont use it. That’s sort of my whole argument. It might make some level of sense from a technical perspective, but that needs to be balanced with business risk. I’m saying a lot of people aren’t doing the balancing right, which is why these new tools have value.


Win32 is the most stable abi on the Linux desktop.

Correct, most of Linux user land targets API stability, not ABI stability. Windows targets ABI stability because applications are typically distributed as binary blobs. Most applications on Linux are open-source and built per each distro, so it’s a non-issue, just recompile.

This doesn’t work for proprietary software that’s distributed as blobs and rarely updated, like say, video games. But that’s a minority of stuff on Linux. But not on windows.

Realistically, on Linux applications target specific API versions of frameworks. Like Qt 6, or GTK 3, or whatever. Then everything is compiled or dynamically linked at a per-distro level. The ABI compat can bite specifically when distros enforce strict dynamic linking. But then containerization technologies come in.

And there is a difference between API and ABI stability. For example, adding SSO to std::string in C++ broke ABI, not API. If you recompile it’s fine, everything works. If you don’t then it doesn’t.


Sadly glibc made the choice for everyone that you have to recompile constantly to keep your app working.

That’s one of the biggest issues keeping Linux small on the desktop since nearly no commercial oriented company works that way.

But it looks like we will soon be able to „virtualize“ the dynamic loader so glibc has no say in this matter anymore.


Dead wrong. Win32 (externally) only seems stable, but internally it changes between Windows releases. Win7 syscalls are completely different from Win11 syscalls, meaning if I want to release a binary _without relying_ on Win32 I need to provide full syscall mappings _for each and every Windows version_. This doesn't happen on Linux.

> only seems stable, but internally it changes

That's literally the definition of it being stable. Programs written against an interface keep working despite the implementation changing. The Linux kernel also constantly changes internally but programs written against syscalls keep working, so it is stable; that fact doesn't stop being a fact just because I dislike perf_event_open(2) or whatever. This is all very basic and easy to understand.


>> Win32 is the most stable abi on the Linux desktop.

> Dead wrong [...] if I want to release a binary _without relying_ on Win32

Then you are not using the Win32 ABI, are you?


Those are not a part of the API contract in case with NT kernel, though, unlike Linux.

Also, there are OS-provided shims in ntdll.dll (which, by the way, isn't a part of Win32 platform API, but a part of the NT kernel interface).


I wonder which APIs you would use to port easily, because POSIX and Khronos aren't it either, as they are industry standards driven by companies where one has to pay for a seat at Open Group and Khronos offices.

There is no ”easy” porting.

Once this is accepted the rest becomes easier as you are not wasting time trying to find a silver bullet.

I mean it’s then ”just normal work”.


Exactly.

> If you write your app using win32, you won’t be able to port is very easily.

Is this still true? eg, Shopify saying porting is now easy so no need for abstractions.


Porting has never been hard. Just follow the platform guidelines. Make sane architecture. Done.

I mean _it's just work_. You don't need to invent anything. Just do the work.

What _is_ hard is when people run after silver bullets to avoid all this work.

Because people who don't understand software decide it would be cheaper to implement something only once. Or someone who does not really understand what they are doing insists that same C++ code runs automatically on all platforms.

AI has given the software engineers permit from the beancounters to do the sane thing.

Good software development orgs _have always_ done proper per platform ports.

Also - there is nothing wrong in supporting only one platform as such!


> Good software development orgs _have always_ done proper per platform ports.

I really wonder why this was never fundamentally fixed. How performant a certain instruction on a specific platform is, how well it is supported and potential equivalents or sets of other instructions to emulate an equivalent are usually all very well understood.

So there should be some graph of operations which can transform any software from and to the specifics of each platform. Especially because firmware + compliers + platform abstracting libraries are basically already just that graph, although (usually?) to lossy to be applied in reverse. Add the recent developments in very large scale statistics to it and it'd probably be quite possible to transform from and to generic intent in the implementation to the uniqueness of each platform. E.g. the theming differences between a MacOS UI and a terminal application served over serial or the processing capabilities of a VLIW CPU compared to a FPGA or a GPU server.

Considering the enormous amount of work that went into compilers, better debugging and intermediate representations it seems like a huge missed opportunity nobody seriously asked the question whether information could be emitted that would allow for decompiling all the way back to the generic intent.


The hard part of porting to a different platform is usually not the instruction set. It’s the OS and system abstractions.

For example, if you have a program that just does raw math and pointer arithmetic and data structure manipulation —- that is, pure computation — then porting it to a different CPU might well be trivial. Just recompile. As long as your language toolchain supports it, this will Just Work.

But if your program works with the filesystem and sockets and threads, then it’s less likely to work. This is the promise of POSIX: if your program uses only what’s offered by the POSIX standard and uses those functions correctly, then it’s supposed to work on any POSIX-compliant system. Just recompile.

But if your program has a GUI, or does 3D graphics, or uses special methods for high-performance networking, or accesses gyroscopes or accelerometers or touch sensors, well then you have to do work to port. And notice that this work isn’t about which CPU instruction to use. It’s about figuring out —- deciding —- what the right thing to do is, for your app, given a slightly different set of available system capabilities.


I can program all my non-CUDA GPUs use completely open non-proprietary toolchains. And if that ceases to be the case on one platform I can switch platforms without having to rewrite all my code.

"no STEP/IGES/BRep output"

SketchUp does not really have that either if you are expecting something else than triangles. Since sketchup has polygons you could argue they are brep but even then only accidentally.

Architecture works with a bit different ruleset than mechanical cad.


" if you want something that can be manufactured that's not good enough"

People design all sort of buildable things in SketchUp and it's just about dragging polygons around.

You _may_ need accurate surface if you run your model to CAM.

But to this day lot of manufacturing is still done via drawings and there the only thing that matters is that can you draw some type of lines and attach clear dimensions to them. So the shapes don't necessarily need to be accurate for all flows since they are more like topological hints to the person reading the drawing rather than accurate replica of the thing to manufacture.


AdaShape, a non-complicated 3D modeler for 3D printable shapes (desktop).

I just released a new version with lots of new modeling tools: https://adashape.com/blog/alpha-0-2-0/

As a highlight the lofting tool is pretty fun complement as it allows combining multiple drawings in an intuitive way to define a certain category of complex 3D surfaces without too much effort (https://adashape.com/manual/adashape/en/shp-loft/).

I've been chipping away at manual as well - and found it was a really good idea to write my changelogs in product voice as I can more or less recycle that copy text into the manual verbatim https://adashape.com/manual/adashape/en/

(Previously featured on HN in https://news.ycombinator.com/item?id=47638498 )


This is a bit strange article.

If you enjoy doing a thing in specific way, nobody is going to take that away.

Chess is a great example. More players than ever, perfectly obsolete if you compare yourself to a computer, but that does not hurt.

If the AI takes your livelihood - that hurts. But I did not read this to be a complaint on that.


"has AI broken that stranglehold?"

Whatever AI is, it _is_ a huge democratizing influence in all fields.


The dog is even more on the nose. The shadow shape is almost the same despite the dog getting quite a lot of volume around it's original body parts.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: