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ah, cool! thanks for the hint ...if only i knew then ;-)


addictive! ...played all levels, really nice!


its trying to communicate to an (optionally started) osc-bridge-script. (you can download this at shaderoo.org (see help section) and start it manually on your localhost to be able to communicate to an OSC-device to adjust parameters - e.g for VJ'ing)


problems with hanging on firefox should be fixed now. tell me if you still have trouble on other platforms/OS/etc.


ok, the page should load now on firefox. (but my new inline-images still not working there ...i'll dive into it)


oh, thanks for the comprising debug info... yes, the first error might not be crucial... i think i tracked down the reason, its due to some new code-inline-image feature i'm currently testing. some lines too long in the shader code - firefox doesn't seem to like that... i'm on it...

and the socket stuff is for remote osc-connections (you'd have to start a small server-script locally to use that - see shaderoo help-page)


hmm, shouldn't do that... what system/browser/hardware are you on?


MacOS 10.14.6 Chrome 78.0.3904.108


thanks :-)


well, actually its a self advection based on rotations only (and therefore automatically divergence free). so there's actually no explicit navier stokes equations or pressure/tension physics involved (implicitly one could argue though...).


here we go... (codec eats a bit of quality though) https://vimeo.com/282594549


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