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The goal is to have a cross-platform low level API that can be easily tested for compliance/conformance, right?


Also one that exposes graphics card mechanics so that higher-level tools can use them more intelligently for optimization purposes.

A good analogy is the RISC transition - implementations were made easier and faster, but as a tradeoff assembly was made much more difficult to program in. The idea being that only a small group of tool-makers with specialized knowledge of the underlying mechanics (in that case compiler developers, in this case engine developers) would ever have to deal with them.


I have no problem with this.


Through the back door


Thanks.


Getting sec_error_unknown_issuer on your [2] link


It's using the DoD CA which is not distributed with major browsers.


How is it affecting their range though?


There don't seem to any official numbers, but a drop of 25-40% seems to be a common range reported by owners. Of course 'cold' is a very relative term.


> I've never seen a C or C++ codebase that does this.

One example I've seen in the wild https://github.com/dtschump/CImg


Sherlock Holmes is interesting - some new characters created by Doyle in the 1920s are not yet in the public domain and thus must be licensed from his estate if you want to use those characters.


Let's assume Lord of the Rings was out of term and then a bunch of shoddily made movies got made based on the story and didn't reap much. Would New Line Cinema have laid out the budget for Peter Jackson to make the quality LOTR film trilogy if they didn't have exclusive rights to produce the movies? Those films generated huge amounts of revenue - would we have missed out on that if the books were in the public domain, or would the same revenue have been produced by now with it in the public domain?


The answer is yes. Because Disney did it with Snow White, Cinderella, etc. A more recent example is Tangled--all those stories are derived from public domain characters. Don't even try to make the case that Disney wouldn't have made Tangled if the length of copyright was rolled back to the previous standard.


https://en.wikipedia.org/wiki/List_of_films_about_the_RMS_Ti...

You give a director a big budget from their past successes, not necessarily because the underlying thing is somehow easier or harder to make money off of due to copyright. That's icing, not cake.


Great point, or can you imagine Warner Bros. or Miramax taking a bet on a Sherlock Holmes movie without getting exclusive rights? The mere idea is absurd.


I am very sure if someone else even had made the movies, unless they were good, it wouldn't have mattered.

Look at Fox churning out Fantastic Four movies, which are best to say the least about. Copyrights and IP does not necessarily produce a better content for society.

On the contrary, better content does win in the long run.


Yeah what kind of idiot would make a movie about Robin Hood, the Wizard of Oz, or Alice in Wonderland?


Yes, because the story is that good. Look at how many Sherlock Holmes stories are going on right now, and movies are being made. In generally there aren't a ton of "shoddily made movies" surrounding public domain. We don't have lots of John Carters or Wizard of Oz or Sense and Sensibility.


> would we have missed out on that [revenue] if the books were in the public domain..

Why focus on that, instead of (say) the revenue not made by the Silmarillion movies Peter Jackson can't make because the books aren't in the public domain?



Looks like the consent decrees were terminated in 1995. http://caselaw.findlaw.com/us-2nd-circuit/1300513.html


Interesting.


Is it just me or has the recent feed recently started showing things from friends of friends that my friends like and comment when it didn't before? Or is my memory faulty?


Yes, my feed has been like that for the past 2 months. It's one of the reasons I haven't logged in for 20 days now. I still use the Messenger app, tho.


Yes, I have had this feeling too. So many likes about people I've never heard of. Seriously degrades the quality.


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