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I mean we run https://ziva.sh, and take a margin on the tokens we sell and make a profit. It's not 80% margins like regular SaaS, but we provide a good service and the users are content

Genuinely happy you could market a product that sustains you. Yet, you would probably agree that your case is extremely niche, right? Question, if you can answer: how dependent is your product from costs you can’t control (API prices) and how do you deal with that?

Seems to me your product/service is also very much engineered/structured by knowledgeable human professionals, so yeah it’s LLMs but is it automation really?


Appreciate the directness, but pro-tip from an ex-mobile dev; you'll convert way better with IAP subscriptions rather than your own account system

Thanks, that is actually really useful. I chose the account system because I had it from the web side, but I see your point. Will think it through properly.

They all started with something as innocuous as privacy preserving age verification

They all started with chocolate. I don't see your point. Remove all laws?

Leave it long enough, and it'll print the work of Shakespear!

So it's trained on the SWE Bench Pro evalset

That's not accurate. Take a look at the paper to see what it is trained on! And specifically decontamination is called out in A.4

https://microsoft.ai/wp-content/uploads/2026/06/main_2026060...


What is your evidence for this claim?

They say hill climbing

https://microsoft.ai/news/building-a-hillclimbing-machine-la...

Unless they specifically clarify that the testing and training benchmarks are completely separate, we have to assume they test on the same 'hill' the model climbs.


Hill climbing doesn't mean much but absolutely doesn't imply they cheat on benchmarks. They have more details here https://microsoft.ai/news/introducing-mai-thinking-1/ it seems to be "RL on everything".

Honestly didn't know that Apple was getting into foldables. Neat.

Are you able to play Steam games?

You can play 64-bit macOS Steam games using ... Steam for macOS. This works fine (at least until they kill Rosetta2), though you are still translating x86.

And most Windows Steam games (32- or 64-bit) via Crossover. (Expect about half the frame rate of a native ARM/Metal port at the same settings.)

But you may be asking whether you can run Proton well in a Linux VM. I think it would depend on having a good Vulkan implementation that works well with a hardware GPU, so I expect the answer is yes with an eGPU, no with the internal GPU.


> You can play 64-bit macOS Steam games using ... Steam for macOS

Assuming they are kept updated. Unfortunately, the way macOS works is that Apple expects developers to constantly update their apps to keep them working on newer macOS versions, and for games especially this is often not the case a few years after the release.

Worse yet, many titles are marked as working, but if you actually try to use them, various things break, e.g. hi-DPI.


Yes, Apple's notorious contempt for backward compatibility raises its ugly head again.

posted as a sibling to your comment, but you'd likely be interested in

https://scottjg.com/posts/2026-05-05-egpu-mac-gaming/


never tried so I don't know. it's easy for you to fire it up and try though

I have a Kwin plugin so my laptop is always the same, but my external monitor is a grid. Iirc by default, KDE makes them all share the same grid

Well that's technically where their target audience is

This is a message from the future, i guess. And this video found you now ...

Web exports from Godot (and other game engines) played on mobile is a hard place between compatibility, performance, and many other factors. It's getting better, but very slowly. Try on PC

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