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The example I always go to is a Nintendo or PlayStation, etc.

They’re clearly just computers, they’re “hardware you own”, but you’ve never been able to run whatever software you want on them. But it’s been like this since the 1970’s and there’s never been an uproar over it.

For me the difference is that you know what you’re getting into when you buy a console, and it’s clear up front that it’s not for “general” computing. I’m inclined to put smart phones into this category as well, but I can see how reasonable people may disagree here.



For me the difference is that you know what you’re getting into when you buy a console, and it’s clear up front that it’s not for “general” computing. I’m inclined to put smart phones into this category as well, but I can see how reasonable people may disagree here.

I think there is a huge difference. You can perfectly live your life without a game console. Even if you are a game addict and it is absolutely necessary for you to live, you could buy a PC and game on that.

Smartphones are a necessity nowadays. Some banks only have smartphone apps (or require a smartphone app to log in to their website). Some insurers want you to upload invoices with an app. Some governments require an app to log in (e.g. the Dutch DigiID). You need a smartphone to communicate with a lot of organizations and groups.

Smartphones have become extremely essential. And two companies can decide what does and what doesn't get run on a smartphone and they can take their 30% over virtually everything. They can destroy a company by simply blocking their app on a whim (contrast with game studios, which could always publish their game for PC or Mac or whatever).

It is not a healthy, competitive market. It is the market version of a dictatorship. And Google forbidding non-app store installs is making it worse.

Governments should intervene to guarantee a healthy market (the EU is trying, but I think they are currently worried about the tariff wrath).


I have a friend that still uses a dumb flip phone from the early 2000s. No smartphones are not necessary.


There was a documentary over here on TV about people that do not use smartphones. The conclusion was that it was almost impossible, they often have to rely on other people for certain things, and are excluded from a lot of social circles.


Surely it would be better if console makers gave users freedom to control the device, rather than smartphones not being in the users' control either.

Unfortunately, the copyright lobby of the video game industry was too strong in the 70s/80s/90s, so here we are.


Those are not really personal computers, they're fancy set top boxes and extensions of the television.


They have the same hardware in them as a personal computer, and essentially always have. (The original Nintendo had the same CPU as an Apple II.) The difference is only how they were marketed, and the artificial limitations on what software you could run.


Right. They're vices and not tools even though they might look like tools.




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